<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>PHOSPHOR VFX - Pixel-Art Particle &amp; Physics Sim Devlog - itch.io</title><link>https://sinopskyd.itch.io/phosphor</link><description>A pixel-art VFX studio with real physics. Fire, fluids, cloth and shatter, in a browser tab</description><item><guid>https://sinopskyd.itch.io/phosphor/devlog/1626134/i-re-run-the-whole-simulation-every-time-you-drag-the-playhead</guid><title>I re-run the whole simulation every time you drag the playhead</title><link>https://sinopskyd.itch.io/phosphor/devlog/1626134/i-re-run-the-whole-simulation-every-time-you-drag-the-playhead</link><pubDate>Wed, 12 Aug 2026 17:17:37 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI5MjMzMTMwLmdpZg==/original/Pj%2FcnO.gif" class="post_image"/><p>PHOSPHOR is a pixel-art VFX editor that runs in a browser tab. This post is about one decision in it: the simulation keeps no state between frames, and re-runs from frame 0 every single time you touch...</p>]]></description></item></channel></rss>